So I have a object that I add a force and torque when either pressing right click or left MB. But I have the issue that when I press LMB with a lower framerate, I get launched up alot.
Like mentioned, Im just adding the force when I press my mouse button but how can I make it frame rate independent? I tried multiplying the vectors by world delta seconds and then pinning it into addforce but that doesnt work on different framerates because i on higher framerates it would barely move. Any advice?