Hi there,
First time questioning, long time listener. I am using the First Person Story Adventure template as the base for my game. The established system for looking at interactable objects is ideal for my setup. I want to build off of it by using a widget that generates custom text whenever the player encounters an interactable object.
ie: Open Door, Talk, Read Letter, etc
The main systems of interaction are dependent on the Player Controller (Actor Blueprint) and the Master Interactable Object (Actor Blueprint) Child blueprints are derived from this “Master” blueprint so that they carry the “Interactable” tag.
I am able to make a widget appear when the player is pointing at an interactable object. My problem is controlling the custom text in the widget; getting it to communicate with the interactable object (ObjName). Below is an example of something that I tried and failed.
I attempted to create a binding for the text block but I cant create a successful function to generate the ObjName.