I have made an extension of an AActor and I want to use that class to feed a SpawnActor node. Normally I would make a variable in the editor but I want to have it as a property to a C++ class. Like I did in the code and in the image below, I have to cast the variable before feeding it into the SpawnActor node and I want to know if this is normal or I am defining the object type in a wrong way. I really don’t want to add the cast node It will clutter up things too much.