How can I make a trigger box work only the second time it is overlapped?

I am trying to get an event to play the second time the character overlaps the trigger box and not the first…what is the most effective way to do this?

A zillion ways to do it, but I think the easiest way would be a flip-flop. on the first time, A won’t do anything, B will execute your event/logic.

You can also, just have a counter, and increment it when the player overlaps it. When it == 2, execute event.

Ah, you can do a bool, set it to true when passed over, use that to execute whatever event.

Thanks for the great suggestions!