I would like to make a terrain which can be modified via blueprint scripting.
The idea is to have random terrain features(like mountains and hills) be added at world creation.
It doesn’t need to be super detailed, as it is going to be a top down view.
Ive already checked and previous questions showed that landscaping can’t be modified via blueprints.
Is there another way to do this?
(I need 200 reputation to create a ‘dynamic terrain’ tag?! … face palm )