How can I make a static mesh damage stuff?

How can I make a static mesh damage stuff such as player, npcs, animals, etc?

1 Like

Hello! I work on the UEFN Documentation team. Let me see if I can help you out :slight_smile: Are you talking about a static mesh that you import or create yourself? If so, there’s a specific workflow to enable a static mesh to damage the objects it comes into contact with. This document explains how to configure collision for assets: Configuring Collision for a Static Mesh.

This document explains how to turn your asset into a prop and determine the damage and destruction for the asset: Converting Assets into Props

I see how to change when its destryed but how do I do it so my custom prop damages players and AI like a damage volume?

One of the people I asked had this suggestion:

“Right now I think the only way to do that is to make it a FN prop, use a prop mover on it, and have it damage on collision. But I’m not entirely sure that doing that will make it damage when it isn’t moving or if mixing it with something like sequencer will still work to damage it. It’s not something I’ve tried yet.”