Yesterday I posted this question trying to learn how to make my SnakeBody class follow my SnakeHead class in my Snake clone. Today I’d like to see if anyone has any suggestions on how to implement an alternate method. I saw this video of “Pix the Cat” and I’d like to see if I can get the SnakeBody instances to follow my SnakeHead player, much the way the ducks follow Pix the Cat. I’d like to dynamically add SnakeBody elements to the SnakeHead, or even subtract them if I decide to add powerups/powerdowns to the game.
Is there any easy, elegant solution I’m missing on how I can get actors to follow the player precisely, following the exact path the player has taken?
I see, thanks for notifying me.
Yes, I’m working on a university project , the aim is to create a Sound toy.
I am interested in finding out how to get several actors to follow each other in a snake like manner. So that anything behind the “Head” would follow in a mimicking fashion. I just started using the Unreal engine and i am using Blueprints. So far I’ve understood how to automate doors slides and lights, how to build structures, adding sound to objects, motion and how to use most of the tools. Unfortunately i could not find any useful information for the actors to follow each other. Could you help?
I would need to know if it’s grid movement, like the old snake games on your nokia, or completly free? Because there are different solutions for these two.