Hello, i am new to Unreal engine, i posted a question before on this “learning project”. I have made som destructible meshes that spawns on a level bp, and the destructed mesh is on a class bp.
I looked on some videos on youtube how to make a score system, and to use the character bp for counting the points.
I simpely wants to get 1 point for each destructible mesh i walk into, and just have the result on the “print text”.
The problem is that i cant use “oncomponentfracture” on the character bp, and i can not use the “on hit” or overlap though they will count even when each part of the exploded mesh falls to the ground.
Is there any kind of global variable i can use? or how can i fix this?.
I once again post the sceen caps of my blueprints i done so far.

