Hello, I am currently trying to make a QTE system for my game. I want to make it using the sequence. If the player presses a certain button in a short time, an action will be triggered and will move to the next sequence, and so on. My question is, how can I make this system in the sequence or have the player press a certain button in the sequence? If there is a better way or something else, I hope someone can help me.
There is better way use, state trees )not animation graphs). You probably want to make more than single QTE, and you want to have easy to use/modify system.
So state tree, that traces and times keys pressed, transitions animation to proper stage (like qte is slow , missed or perfect etc). And then plays correct sequence.
I know creating that would be quite complicated.