How can i make a portal with redirecting?

I made a portal as a static mesh, but idk how to make redirecting to anyplace. For example I wanna make a few portals which gonna redirect players to different places so I’m wondering if someone knows how to do that. Perhaps it requires verse code, so if it is, would be grate if u will help me with that also

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Hello, I’m unsure if you are using the term redirecting as that you want to move one actor from one place to another in the same map.
so if you could explain what you mean by redirecting.
but if it is something like when a player enter a portal they appear in another location and there is another portal there that will take as well.

A simple way to do this could be is to take you static mesh put it into a blueprint actor and add a collision box and arrow to the blueprint actor. you are going to want to make a new variable of your new blueprint actor that is instance editable. using your collision box doing a OnBeginOverlap to use the variable that was made to get the arrow world location and teleport the player there. then you could place this blueprint in the world and make copy’s of it and for each portal you can assign them a portal with that instance editable variable of the portal you would like the player to teleport to.

also here is a really cool video tutorial that i plan on watching and trying to test out. https://youtu.be/goD3UZn7Yrg?si=KixE8TjiUyrcNlVr

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You can use the Teleporter_Device Using Teleporter Devices in Fortnite Creative | Fortnite Creative Documentation | Epic Developer Community,
or if you want to use verse you can use fort_char.TeleportTo[Position:vector3, Rotation:rotation] Verse API reference page for the TeleportTo function | Unreal Editor for Fortnite Documentation | Epic Developer Community

Also @VoidMagic’s method won’t work since this a UEFN/FNCreative thread, not UE. We don’t have access to those blueprints.

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