How can I make a Pawn's rotation to obey its parent's transform?

Hi!
To demonstrate my problem, I’ve created a very simple scene:

In this scene, I have a Cube, and parented under the Cube, there is a Cone and a Pawn.
The Cube rotates:

When I start the game, the Cone and the Pawn are orbiting the Cube, as expected:

image

However, if I possess the Pawn, I orbit the Cube but I always look parallel to the ground as if I were sitting in a Ferris wheel. What I expect (and want) to happen is that I always face the Cube as it rotates, the same way as the Cone.
Why isn’t that happening?

When the game starts, there is a PlayerCameraManager0 instance, which does not rotate, only orbits, and I think that might be the reason.

So the question is, how can I make my Pawn face the Cube? Or, in a broader sense, make it to follow its parent’s transform the correct way, like every other object?

I did the same test and adding a camera solves he problem, most likely because of this being false by default.

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In the pawn ,select the camera,in details panel search for “use pawn control rotation ”.
Try to turn it on or off.

edit:when I write the answer I didn’t see the post above

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Thank you (both of you)! This has solved the problem.

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