Hi!
To demonstrate my problem, I’ve created a very simple scene:
In this scene, I have a Cube, and parented under the Cube, there is a Cone and a Pawn.
The Cube rotates:
When I start the game, the Cone and the Pawn are orbiting the Cube, as expected:
However, if I possess the Pawn, I orbit the Cube but I always look parallel to the ground as if I were sitting in a Ferris wheel. What I expect (and want) to happen is that I always face the Cube as it rotates, the same way as the Cone.
Why isn’t that happening?
When the game starts, there is a PlayerCameraManager0 instance, which does not rotate, only orbits, and I think that might be the reason.
So the question is, how can I make my Pawn face the Cube? Or, in a broader sense, make it to follow its parent’s transform the correct way, like every other object?