How can I make a Pawn's rotation to obey its parent's transform?

Hi!
To demonstrate my problem, I’ve created a very simple scene:

In this scene, I have a Cube, and parented under the Cube, there is a Cone and a Pawn.
The Cube rotates:

When I start the game, the Cone and the Pawn are orbiting the Cube, as expected:

image

However, if I possess the Pawn, I orbit the Cube but I always look parallel to the ground as if I were sitting in a Ferris wheel. What I expect (and want) to happen is that I always face the Cube as it rotates, the same way as the Cone.
Why isn’t that happening?

When the game starts, there is a PlayerCameraManager0 instance, which does not rotate, only orbits, and I think that might be the reason.

So the question is, how can I make my Pawn face the Cube? Or, in a broader sense, make it to follow its parent’s transform the correct way, like every other object?

I did the same test and adding a camera solves he problem, most likely because of this being false by default.

In the pawn ,select the camera,in details panel search for “use pawn control rotation ”.
Try to turn it on or off.

edit:when I write the answer I didn’t see the post above

Thank you (both of you)! This has solved the problem.