How can I make a material that constantly changes colours?

In this article there is the one called Material Instance Dynamic, this allows you to set up lerps that are changed by a scalar parameter that you then change in blueprints the example included there is this

http://docs.unrealengine.com/portals/0/images/Engine/Rendering/Materials/MaterialInstances/ConstructionScriptForMID.png

And then here is how I usually set up the material

1 Like