How can I make a level load after enemy death

Hello just like the title says. I have a boss fight set up in game and am wondering how to load up a level right after the boss is killed. I am sure it has to do with the enemys health but I have no idea how to set this up. Can someone help me out please.

You can bind a new event that will switch the level (or do other logic) to OnDestroyed like this:

This will though only get called when you destroy the actor, in some cases you wont destroy the enemy by hand for example if you convert the enemy to a ragdoll.

how can I load more levels do I need do it every time