How can i make a in-game cutscene ?

Hi, im working on a game and i want to make a cutscene, but i dont want a transition. I mean animation camera still should be player’s camera and it should animate. As example i want the player to rotate the head direction right and left.(meanwhile input should be disabled, when animate is completed it will be enabled again.) After that, player can play his character again.

I can show an example at link;Ghost & Roach Death Scene - Modern Warfare 2 Remastered "LOOSE ENDS" (4K 60FPS) - YouTube

As i said, it is still player’s camera but animating.

By the way, how can i use normal camera instead of Cine Camera in animation ?

You maybe want to look at ‘set view target with blend’

Getting control of the player camera is messy, it's much easier to switch to another camera, do the moves, and then switch back.

The switch can unnoticeable ( the 2nd cam is set to the same transform as the player cam ), or there cam be a sort of panning action between the two.

In either case, to the player, it all looks like one camera.

For example, in my game at one point I wanted the player to look at the top of a building. So I had a blueprint with an overlap volume and camera, and blended between them.