How can I make a HUD Material that is curved instead of a straight line?

Hey I have a material which renders a progress-bar, like in the HUD example.
Now I want to modify, so that it is not a straight line, but more like a “C”, so a curved bar.
How can I realize that?

Has noone an answer?

Hey birdfreeyahoo -

When you say a C curved bar are you referring to curving back or forward in space? Can you give me a picture of exactly what you want your final result to be?

Thank You

Eric Ketchum

Hey, thanks for your answer.

I want that as a progressbar, so it builds up linear/proportional to my time value.
But I have no idea how to do that. I did a progressbar like in HUD_Example, but I cannot imagine that.
BTW, I am using C++ not blueprints.

Hey birdfreeyahoo -

The way I would do it was using a flipbook constructed texture that is driven by your time control in C++. Here is a brief example of what the material and texture would look like, you would need to add a controllable scalar value Animation Phase input.

Material:

Texture:

And here is the Effect Running based Solely on Time:

14909-arrowrunning.gif

Thank You

Eric Ketchum

Hey thanks for your answer, it is awesome, but can I interpolate, so i get a smooth movement instead of stepwise? Because it is 10 seconds and I worry about that you can see the steps.