How can I make a halo-like emissive effect on a sphere?

I want to add an atmosphere to a planet, and this looks like a small glow around the planet, kind of like saints in paintings with a halo around their heads. Setting emissive now makes the glow go over the texture and make it more opaque.

I want to only have it around the planet. And from the material blueprint graph please :expressionless:

Hi virusescu,

I have responded to your forum thread this morning with a couple of examples for creating this effect. Here are the links provided in my reply on the forums for reference:

Check out this shader put together by Jeremy Baldwin

And here is an example done by TheJamsh as well

Hope that helps!