Right there with you. We did something similar on a project last month. Our trick was to use Round Manager + trigger devices to activate specific Item Granters per player. But what really helped was embedding metadata into the Item Granter setups—naming schema like Loadout_AR_SMG_Heal
—just to keep track of what was what without going cross-eyed.
Problem is, once you scale to more loadouts or reactive setups (like storm phase upgrades), the logic balloons. Been wishing for a tool that could give that kind of per-loadout checklist right inside UEFN. Are there any good plugin setups for handling this kind of per-device complexity?
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