How can i make a gun system for my map?

What I need is a gun system for my Zone Wars. I want all players to spawn on the map, and when the round starts everyone should receive a full loadout

Hey @parsival, welcome to the creative grind :blush: That Zone Wars idea sounds awesome! For giving everyone a loadout at the start of each round, you’ll want to look into using Item Granter devices linked with a Round Manager. Basically, you configure spawn pads, hook them into a round-start trigger, and grant each player a preset set of items automatically. Keeps it clean and fair.
Have you thought about whether you want fixed or randomized loadouts per round? Curious what direction you’re going with that!

1 Like

Right there with you. We did something similar on a project last month. Our trick was to use Round Manager + trigger devices to activate specific Item Granters per player. But what really helped was embedding metadata into the Item Granter setups—naming schema like Loadout_AR_SMG_Heal —just to keep track of what was what without going cross-eyed.
Problem is, once you scale to more loadouts or reactive setups (like storm phase upgrades), the logic balloons. Been wishing for a tool that could give that kind of per-loadout checklist right inside UEFN. Are there any good plugin setups for handling this kind of per-device complexity?

1 Like