What I need is a gun system for my Zone Wars. I want all players to spawn on the map, and when the round starts everyone should receive a full loadout
Hey @parsival, welcome to the creative grind That Zone Wars idea sounds awesome! For giving everyone a loadout at the start of each round, you’ll want to look into using Item Granter devices linked with a Round Manager. Basically, you configure spawn pads, hook them into a round-start trigger, and grant each player a preset set of items automatically. Keeps it clean and fair.
Have you thought about whether you want fixed or randomized loadouts per round? Curious what direction you’re going with that!
Right there with you. We did something similar on a project last month. Our trick was to use Round Manager + trigger devices to activate specific Item Granters per player. But what really helped was embedding metadata into the Item Granter setups—naming schema like Loadout_AR_SMG_Heal
—just to keep track of what was what without going cross-eyed.
Problem is, once you scale to more loadouts or reactive setups (like storm phase upgrades), the logic balloons. Been wishing for a tool that could give that kind of per-loadout checklist right inside UEFN. Are there any good plugin setups for handling this kind of per-device complexity?