How can I make a destructible mesh explode outwards rather than in the direction the projectile was traveling.
You will want to create an actor blueprint out of your Destructive Mesh (or add it manually), and use the Add Radial Force function off the Destructible Component.
For this one, I called it off the On Component Fracture event on the Destructible Component. So when the DM first fractures it will apply the force, in this case from the center of the DM. If you don’t see any added force, increase the Radius and Strength values until you do.
