I’m making a horror game. I want to try a mechanic in this horror game that hasn’t been in many games before. I don’t know if you’ve seen Re-Zero before, but in that movie, when the main character dies, he goes back to the last save location. In my game, when the character dies, I want him to wake up in the last save location and continue. But no menu should pop up, he will continue playing directly. Is there a way?
yep, logic wise there is no difference. its just a save/load/checkpoint system.
you’d handle it OnDeath, usually you may spawn a widget here but instead you just load directly.
Ah, I see. It wasn’t as complicated as I thought then.