How can I make a cutscene that switches into the next level?

Not sure if this is the right category for this but I want to know how and if its possible to make a cutscene trigger, and when it ends it starts the next level (chapter) like how yakuza 0 does it

Hey @GameDevGhxstly!

So that’s totally possible through blueprint… Are you wanting it as PART of the sequence?

Typically you would just put the “Load Level by Name” etc directly after the “Completed” of the “Play Sequence” node.

If you’re needing more info, we’re gonna need more to work with here. :stuck_out_tongue:

2 Likes

yo! thanks for the helpful reply man. if you mean I want the next chapter to start as part of the sequence then yeah. and I’ll try what you said when I get to making the cutscenes. thanks again!