How can I make a custom overlap trigger shape?

I want to set a trigger shape in the exact shape as the mesh. When triggered I want a game over.
I also don’t want any collision(that is,if a pawn with a camera attached to it successfully passes through,the camera doesn’t get affected by the static mesh or the trigger box.
I want to know how to make the shape,not how to set-up the blueprint.

tell me all the ways to achieve this?
p.s. I don’t think collision is right for this,as I don’t need any collision,just overlap events.

Maybe the simplest solution: Set the collision in the static mesh editor to ‘use complex collision as simple’.

When I switch it to “use complex collision as simple” the collision just disappears.

I don’t think collision is the way to go-because it is set up so that the objects collode. my thing doesn’t need any collision. just overlap events.

The name ‘collision’ is indeed a bit misleading but it’s indeed necessary for overlapping events, too. I also don’t really know why the collision shape completely disappeares if you change the complexity to ‘Use complex collision as simple’ but it is indeed active (now the shape itself is used for collision tests). A better name would be something like ‘Test against mesh itself’ or something.

You could alternatively try to insert a simpliefied collision and then try the new Auto Convex Collision Tool (but don’t change the default settings or the calculation will block your editor forever).

Still the same problem

The way I have done it myself is this:

  1. Make a Blueprint of the said mesh.
  2. In the BP, change its collision properties to overlap with, for example, Pawn.
  3. In my Pawn BP, change the Pawn’s collision property to overlap with the Mesh’s own channel.

That’s the only way as far as I know.

have you tried setting the collision type to ‘No physics collision’ ?

56607-new+bitmap+image.jpg

Most of it is grayed-out. I can access the drop-down of the collision presets,but I cannot change it.

I can’t find “collision type” so I assume you mean collision preset.
If that is the case,look at what I posted below.

Yeah, sorry, I didnt have my editor open to check the exact name…
what I meant was this:

56651-collisionsettingsshot.png

yeah,as I’ve said above,look below this reply. There’s another reply of mine with a picture in which that is greyed out.

Like I said below, "I can access the drop-down of the collision presets,but I cannot change it. " No matter what I select and click from the presets,it always stays on BlockAllDynamic

you just have to set the ‘Collision Presets’ to’ Custom

You need to change Collision Preset to “Custom” if you want to be able to edit those greyed out parts.

Yea,but I can’t change it to custom,or any other preset. I click it and it goes back to BlockAllDynamic.