Hi,
I’m trying to do a main menu that at same time is a loading screen.
What I mean is that I want that the game load in the menu screen and there it does the shader compilation of the main level, the problem is that when I tried to do a shader compilation counter it does not count correctly and either my main map don t have shaders compiled.
that s the blueprint part where is supposed to count shader compilation(is not refined jet, I m trying different things)
Hello @LORYT699!
Checking your BP with my peers, it seems the Timer event node has looping unchecked, meaning that the function would fire once, then never again, unless we are missing something else.
For further resources on the matter, I would suggest checking the community resources below:
thanks for the reply, I ve noticed that the one error about showing the remaning shaders to compile was that the timer was not looping as you said so it show just 1 time a number, but still I m fighting on the charging the main map with shaders alreasy compiled.
I’m looking arround to find a solution…
Edit.
I m dumb, I didn t added the map to the package so it was never inside the release, still I have problem with showing the correct number of shaders compiled
