How can I make a bullet, which is only applying damage when it collides and has then an on hit effect?

Hello everyone,

So I have an bullet with trail and projectile movement. I want to apply damage only when the bullet collides with something and there i want an hit effect. I tried line trace by channel, but there it applies damage too fast, so that the bullet did not even collide with it, but the enemy is damaged. I tried it also with begin overlap, but then i can not use the on hit effect, that i want to use. How can i make a bullet, which damage the character only when the bullet is colliding, and create an on hit effect there, where i hit him.

why not just use a on hit event?

basically: on hit → apply damage → do whatever else your on hit effect is.

pretty simple and basic