One thing, you need to know before answering my post:
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I didn’t fully do my research about my issue so I’m still searching about it.
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On the information I succeed to gather for now, if I’m wrong about it or it oppose with what I already said or will say, you can overrule this:
- I don’t want to use the Scenecapture2D because the mesh is on the scene.
- I don’t want a real object sticking at my camera, because it would seems not in the interface
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On the video game reference, I have the Outer Wilds Compass that is exactly the same thing that I want to make right now :
So, the context is that I did a gravity change for the player, we received some feedback about it and generaly some people found that give them nausea due to the camera angle that change depending of the gavity angle changement.
The problem is that I want to keep the same effect like Outer Wild, when we go on gravity ground or when we in space.
So one of the things that stands out the most was to set a visual feedback on the interface that give direction of where the ground is.
So finally I’ll say exactly want I want to make :
I want to make an object that point to ground, that look like 3D but in a Widget, ideally that can be transparent.
Thus, do someone know how to do such a thing or happen to know a link (any type ) that talk about such a thing ?

