here you got the world aligned version, probably the one fit better with your project.
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I have a mesh that I want to scale depending on where it is being used. It is a piece of a building wall. When I scale the mesh, the UVs also scale, as expected. However, how can I âlockâ the UVs so that they do not scale with the actor?
You can do it from the material editor.
Put a âtexture coordinateâ node and multiply it for a fraction of the âObject Radiusâ node.
Another way is using the âWorldAlignedTextureâ node
Interesting. I attach a screen grab to perhaps get a bit more help.
And this is the basic normal map I am using to make the walls look âribbedâ.
This piece of texture would equate to around 50x50cm. Would your suggestion work in this case, and if so, can you elaborate?
Fabulous - thanks Micky.