Hey guys, I have been learning from these forums for a while so I figure it’s about time I ask a question myself I am currently working with a small project, mostly for educational purposes, and though things have been going well until now, I am currently stumped.
The Problem:
I have a roller coaster set up, in which the player can board and unboard. There are some simple “ride” animations, and it all works quite well. However, I cannot get the ideal result of allowing the player to look around, while still maintaining position and rotation with the car.
So, pictures can be provided if needed, however it’s really quite simple/ugly Essentially, there is a track, and a car which follows the track using a followPath Constraint in Blender. From here, I use an event tick to set the players position to the location of an arrow within the car.
This works, however the player does not rotate with the car -_- so I went and implemented a control rotation of the arrow onto the player controller, and of course, this locks the players view to that exact rotation every tick.
Solutions?
My best thoughts here are simply only checking every x seconds and situating the players view to the rotation of the car, OR it could be determined by a button press, but in all honesty I would very much like to have the player “follow” the car, rotational, as well as be allowed to look around from left to right on say a 90 degree angle.
Did play with angle limitations a bit, however that didn’t work, as the rotation was not being set, so the player would be stuck facing the back of the car when it turned
Any help is greatly appreciated. Thank you for your time and effort!