How can I load the Kinect plugin to the UE4.9 Flex branch?

Hello everyone,

I tried to load the Kinect plugin provided by OpaqueMultimedia(Kinect 4 Unreal - C++ - Epic Developer Community Forums) to the UE4.9 Flex branch but failed.
Is there any solution to the problem? Thanks!

You will need to provide more information, such as what was the failure message?

Hello , the failure message is:

I tried the new version4.9 together with the new plugin today and the same error occurred.
One more thing, I’ve loaded the plugin to the original release version4.9 successfully, so there must be something wrong when loading to the engine with flex

The message is pretty clear, your trying to load the plugin with a custom build of the engine, the Kinect plugin would need to be recompiled with that version of the engine to be compatible. I dont know if the code to the plugin is available, if not, then you will not be able to use it with the FLEX build.

Seems that the code is not available. Thank you