I’m wanting to use a static library with my current unreal project. I was wondering what steps needed to be taken in order for it to link correctly in Visual Studios 2013. Thanks in advance for your help.
Because Unreal use it’s own build system setting linking to libs requires some edits in project build script, here tutorial
I’ve worked through his guide, but it doesn’t seem to be loading anything. I can even comment out the entire thing, and I still get the same link errors that I had before. Is there something missing in that guide?
Do you got space in path?
My project and ThirdParty paths have no space in them.