Wacko
September 8, 2014, 10:09am
#1
So I have this piece of code:
PROPERTY(EditAnywhere, BlueprintReadWrite, Category = LevelUp)
TAssetPtr<UTexture2D> Asset;
and this in my csv:
“Texture2D’/Game/Textures/T_Bush_N’”
It never seems to load the asset when I look at the data table in the editor. Just says None… Am I doing something wrong here ? I am using 4.4.1
Tim_C
September 9, 2014, 10:24pm
#3
Hi Wacko,
Would you be able to provide an explanation of what you did to resolve the issue in case someone else runs into the same thing?
I have a similar problem like you had Wacko. Could you please explain how you resolved it?
I also had a similar problem trying to read “TSubclassOf” in. After several permutations, I discovered that the doublequotes were the problem. So my CSV looked like
0,0,0,BlueprintGeneratedClass’/Game/Stuff/MoreStuff/ThingName.ThingName_C’,0
Is that how it should look or what the error was?