so inspired by veggiesaurus answer on [this thread], I’ve made a scrollable dynamic list of buttons that lead to several levels of my game.
The thing is that in order to add all those levels into the array I use to create the list, I “need” to manually do it like in the following screen capture. Therefore, my question is if there is any simpler, more elegant way to do the same, which is basically add the name of all my levels to the World List array.
I was wondering why you linked to a page regarding Maps… and WTF?!
I had no idea these existed!
Whilst I understand why “Maps” makes sense as a name for them, given that term aready existed, it’sa terrible name choice. I probably spotted this a while ago and thought they were levels…
Awesome! Thanks. And Grr! For me not knowing about them. This engine is vast…
I was trying to avoid populating the array manually, but in the end it has been the quickest, most effective approach.
Also, I didn’t know about maps in Unreal, and when I looked for them used the word dictionaries, so thanks for that too Newest
A Map is a generic data term that predates the existence of the UE engine, but I can see why that would be confusing. UE is actually pretty good about using conventions found more broadly in computer science (especially the AI stuff).