How can I link a static mesh to a Metahuman Bone

Hello,

I’m interested in attaching a static object (specifically, a VR headset) to the head bone of a Metahuman within a level sequence.

Additionally, I need to change the linked bone to the Right Hand bone at a specific time during the sequence playback.

Any help on how to achieve this would be greatly appreciated.

Thank you.

Hey @ergin3d!

For your first question, it sounds like what you are looking for are sockets. You can find more information here:

Skeletal Mesh Sockets in Unreal Engine | Unreal Engine 5.0 Documentation.

For your second question, can you go into more detail on exactly what you mean / are looking to do? What is the end result you are trying to achieve.

Any additional specifics or information you provide may go a long way in solving your problem!

Thank you Quetzalcodename

My MetaHuman needs to look around with his headset, then take it off. This requires the SM_Headset to be initially attached to the head bone. After a certain time, SM_Headset’s parent must change to a hand bone.

I can achieve this by exporting my MetaHuman to a 3D package, animating it there, and then importing the animation back. However, I am trying to become accustomed to animating inside Unreal Sequencer.

Thanks again.