I know I can limit the camera rotation, but I don’t know how to do it if I have multiple cameras. I’ve even tried with booleans but it doesn’t work.
My goal is to have the player interact with a chair and doing so activates the second view ( second pawn ) which corresponds to the player’s view from the chair. Any ideas?
The predefined method of set view pitch and a player camera manager DOES NOT WORK because it changes it for both the character and the pawn, even though it is only set to one (it changes it for everything)