Bascially because things didn’t go as planned for a deadline, I need to use a nav mesh for my character’s movement. However because it’s a turn based game I don’t want the characters to move anywhere on the game’s board/nav mesh. So I was wondering if there’s a way to make it where a unit only has a certain amount of units it can travel before it stops, also setting in a minimum so it moves the full board tile.
I don’t know if that explains it that well but here’s a drawing of what I mean