I want to use a node to let my projectile spawned at a location and then hit my own character.
Can I use “simple move to actor”,but seems that it is not work.
Thanks for helping
you have to make the velocity point at the character. I just figured this out. if you get the location of the character and subtract it from the location that your spawning your projectile at, it will give you a vector that is pointing right at you. you then plug this vector into the set velocity and scale it by whatever value you want to, to make it go faster or slower.