How can I know which object is colliding with the `BP_RobotPawn` when it spawns?

Hi!

I’m using Unreal 5.3.2.

I have the Player Start in the middle of the sky because I’m getting this message:

LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=1089.750 Y=-370.428 Z=815.957] for [BP_RobotPawn_C]
LogGameMode: Warning: SpawnDefaultPawnAtTransform: Couldn’t spawn Pawn of type BP_RobotPawn_C at Rotation: Pitch 0.000000 Yaw 0.000000 Roll 0.000000
Translation: 1089.750467 -370.428046 815.956594
Scale3D: 1.000000 1.000000 1.000000

The problem has appeared when I have set Collision Preset to BlockAll:

What is it happening?

Or

How can I know which object is colliding with the BP_RobotPawn?