How can I know the system requiments of my game and change it?
Hi Ben,
The system requirements any game varies a lot depending on how demanding the game is. To determine the system requirements for your game, you should compile and package a release-ready version of your game and do some benchmarks under differing circumstances (i.e, test on a lot of different computers with varying hardware) until you find the worst possible hardware your game will run at an acceptable framerate on. If you want to be really thorough, make sure to mix CPUs and GPUs as well as trying different resolutions and manufacturers,
Then there’s also recommended hardware, which should reflect hardware that your game will definitely run smoothly on - 60 FPS for most normal PC games, and at least 75 FPS for any Rift-enabled game.
Yes, you’ll need to do your own research to find out how it runs on other computers.
As for changing it, once you know the specs, try this:
This will teach you where you can make savings, and bring down the minimum/recommended specs for your game.
I’m reviving this in the hopes that there are better/easier methods of determining the Minimum Spec requirements of my upcoming release.
Is there an intuitive way (or app!) that can approximate this?
I’m taking optimization VERY seriously, and even though I am using a very powerful GPU (3060ti), I’m making sure to keep the processing time at or below 15 ms / 60+ FPS at HIGH graphic settings, IN THE EDITOR. (I find the packaged version is even better.)
Thoughts? Suggestions? Insight?