How can I keep multiplayer active while switching to another level?

Server travel has to have a space afterwards and then the map path like this.

ServerTravel /Game/Work/WavesTest2

and must be called from the server to be able to move everyone. I slapped together a quick example for you here.

Using the function they had before just remember to have a space at the end of the original pend for servertravel and your command should be recognized.

Let me know how it goes!