Hey there,
I am in the process of creating a 4x4 Offroad racing game and I was wondering how can I simply get existing numbers of the car’s torque and then adding torque to the existing number without having to define it manually under Set Max Engine Torque? My idea is to have a shopping list of car parts which affect the vehicle performance and I wanted to experiment with adding torque by those parts and then same for brake parts to and then saving those upgrades to a save file? I’m a beginner and I’m in the process of learning how to blueprint program.