I’ve just started to use Unreal Engine and I’m still trying to understand better how it works.
I’d like to know how can I change my BPs so I can interact with a door only; without interacting with the frame at the same time. I want to interect just with the component “Door”.
That´s because I’ll want to use this mechanism to open car doors later, but the doors gonna be together with the body, on the same blueprint.
There are many ways, but a pretty common one, is still to talk to the actor, but pass the name of the component you’re interacting with. It’s available in the trace results.
A second way, is to make a blueprint that inherits from ‘static mesh component’. You can put code in it, and talk to it, but also still use it as a component.
A third way is to make the door an actor in it’s own right, and then include it in the blueprint as a child actor component.
I will drop something in tomorrow ( not at machine ). In the mean time, pop this hit result open a bit more and pass the component as a parameter in the BPI call