I am confronted with the following problem…
I need to modify the rotation and position of the bones of my characters purely in C ++. I already had response elements on the forum(https://answers.unrealengine.com/questions/59010/transform-skeletal-bone-in-c.html), but I cannot initialize the mesh of my character in an instance UPoseableMeshComponent.
Someone would have an idea how to do?
Thank you in advance.