How can I initialize the mesh of my character in an instance UPoseableMeshComponent ?

Hello,

I am confronted with the following problem…

I need to modify the rotation and position of the bones of my characters purely in C ++. I already had response elements on the forum(https://answers.unrealengine.com/questions/59010/transform-skeletal-bone-in-c.html), but I cannot initialize the mesh of my character in an instance UPoseableMeshComponent.

Someone would have an idea how to do?

Thank you in advance.