Hi everyone,
I’m relatively new to Unreal Engine and game development in general, and I’m currently working on designing a user interface (UI) for a game I’m developing. I’ve started implementing UI elements using Unreal’s UMG (Unreal Motion Graphics) system, but I’m running into an issue regarding screen resolution scalability.
Specifically, I’m trying to make sure that my UI is responsive and looks good across a variety of screen sizes and resolutions. When testing, I’ve noticed that the UI elements don’t always scale properly, and some buttons or text become misaligned or too large/small on different devices.
I’ve done some research and found that using the “Canvas Panel” and “Anchor” settings can help with responsiveness, but I’m still struggling with ensuring that elements like buttons and text remain consistently positioned and scaled across multiple aspect ratios.
Could anyone provide some tips or best practices for designing UI that looks good on all screen sizes? Any advice on how to make sure elements are properly anchored and resized, especially when targeting both mobile and desktop platforms, would be extremely helpful.
Thanks in advance for any insights!