How can I import the baked animation fbx model without collapsing?

Hi, I’m still new to Unreal Engine and tried to import the baked animation fbx model in UE5.

I created an animation in Maya and exported the model mesh after baking.
When I tried to import that in UE5, the hair and eyes didn’t move, however, the body moved to the right.

The animation sequence still works.

Does anyone know how to fix this problem?

is that the shoes, hair and glasses and body are different mesh?
If is, maybe you do not bake the animation on these meshs.
If not, maybe you paste your sequence to check what happen, i think you donot make hair and blabla in sequence and take the animation that cause this problem.