Hi everyone!
I’ve got a bunch of quadratic meshes which, at the moment, form my terrain. Unfortuntately I’ve ran into a couple of problems when using meshes for the terrain, many of which could be solved by using native UE terrain instead.
Is there a way for me to import the meshes into UE4 as terrain, or a way to convert them to compatible heightmaps? Each mesh is approximately 500m by 500m (487.679997m to be exact - odd number, I know), and the complete map is roughly 32km by 32km.
The meshes are currently stored in .obj format, and have a rather large height difference (we’re talking top of a mountain to the bottom of a crater here).
Any help will be greatly appreciated!