I hope that blueprint scripting is the right place for this question.
Basically, I need to be able to take numbers generated outside of unreal, via a spreadsheet, word doc, anything, and get them into unreal blueprints and display on the hud in real time as they change. They have to be able to change in real time though.
Is there any process for doing such an action?
Many thanks in advance, I cannot find any info on this whatsoever.
Don’t think there’s any solutions for this with just stock blueprints I’m sorry to say. You’ll probably need to get your hands dirty and write a few c++ functions to expose to blueprints. Something like:
The LE File Manager plugin on the market place has some cool features for file system interaction in blueprint. Also the native CSV capabilities of UE would be helpful but a bit limited.