How can I import GIS shape(.shp) files into Unreal Engine

I am trying to figure out a way to import a .shp (Shape file) into an unreal project as a the base landscape for the game.

Has anyone done this?

What should I convert to file to?

What software should I use to convert it?

Any help would be greatly appreciated.



I’ve done exactly that about six years ago in Ogre3D with C++. Now I’m about to port it into UE4. Will tell you when I’m finished. By now, you can look my source code here (look for the functions drawLevel4 and readLevel4Rec.

If you’re still looking, there are now some plugin tools to UE4 tools to help you use ESRI shapefiles and OpenStreetMap data to create things like landscape splines for roads and rail etc…