How can I import facial animation and joint animations at the same time?

Hey. I’ve been testing some pipelines for my new project. I’m currently stuck with importing multiple animations in one mesh. Facial animation is made within NVIDIA omniverse audio2face(it’s geometry cache animation), and animation of body part is made within Adobe mixamo(it’s FBX skeletal animation with joints.) In maya, it is possible to import those two animations in one mesh since face mesh and body mesh is separated. But when I try to import those 3d model in UE5, meshes are imported into a single mesh. I want to know if there is any way to apply facial animation and body animation at the same time. I tried to use alembic, but I couldn’t control it in animation blueprint.

  1. Is there any way to import facial animation and body animation in one skeletal mesh at the same time?

  2. If so, how can I control it with event nodes in animation blueprint?

Did you ever figure this one out? I’ve been trying to do this but from 3ds Max instead of Maya.