I would like to be able to use the Blender 3D Hair Particle system on my characters that I am working on for my game that I’m designing. However from what I read in the forums on you site, it appears that there is not a way to do that. Is there a workaround that I can use?
The main issue with particle-driven hair in a realtime engine is that it is way too performance heavy, even if there was a way to bring it in. You mentioned that you use makehuman - I’d recommend looking at the mesh-based hair models they have to get an idea of how to attain good looking results with texture and geometry based hair: it is MUCH more suitable for realtime applications.