i don’t know much about 360 foto’s but what happens if you use it as a texture for the skysphere
Hello,
I want to import my 360° image that I took from my 360° camera and want to create a 360° virtual tour using Unreal Engine.
I want to create an experience similar to that of 3D Vista but completely using Unreal Engine.
How will it be possible to achieve this through Unreal Engine?
Select “Environment” and click “Upload a 360º image”. It is important to plan the order of your scenes in advance as you will place your 360° images in the order that you have defined for your virtual tour itinerary. Select the 360° images you would like to import into your space and upload them. UPSers
You can import it as an HRDI, but you wont be able to tour it. The sphere will always be the same distance away from you.
and if you put it on a regular sphere with doublesided texture checked, can’t you move the sphere then?
(sorry for bad english)
I tried it but couldn’t figure out a way to attach it to the skysphere. I am new to all these.
I have seen people do the same thing with Unity. Therefore I wanted to work on it but using Unreal.
How do I do that?
@Loper296 Where is the environment? I couldn’t find it.
did you ever figure this out? I have seen that as well. Want to import/sculpt a 360 photo
I don’t use the skysphere because its mapped hemispherically
Most 360 images a equirectangular projection
you map them to a blank sphere, make the sphere larger than the scene and turn off its shadow casting and make it unlit with the texture in emissive.
You can also map a stereo 3d image to the environment sphere, look at a post in the open xr forum I made about that.
when looking at the sphere the eyes see different LR textures.
anyways
don’t use the sky sphere bp, just map the image to a normal sphere, if you want to use displacement you will need to import a subdivided sphere, but for most images you can just map the material to a sphere.
I do it all the time.