How do I implement a mechanic that allows the player to have 2 vision modes? I want certain objects to be only visible while using mode 1 but other objects should be visible if the player’s using mode 2. Also having certain objects that can be seen in both modes.
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You make then all blueprints, and bind them to a central dispatcher. Dispatch events can have parameters, so you can pass the vision mode through the dispatch, the object know whether to make themselves visible or not ![]()
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The vision modes themselves you can do with PostProcessEffects
i havent watched this but could be a starting point
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Thank you!
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